

Our Preference for the Gunner’s Primary Weapon: Effective weapons and mod choices can be very situational but our current preference is to go with the “Lead Storm.” We really like the long range of the weapon - we can initiate combat from further away and be able to weaken enemies until they are in the range of our teammates’ weapons (especially important as this game is co-op preferred).
#DEEP ROCK GALACTIC GUNNER WEAPONS FULL#
Resistance at Full Rate of Fire (Damage reduction when at a full rate-of-fire).Penetrating Rounds (Increases armor break by 400%).High-Velocity Rounds (Increases damage to 18).Tighter Barrel Alignment (Improves accuracy).Expanded Ammo Bags (Adds 220 more ammunition to the total carried).One of the problems this weapon suffers from is the lowered accuracy, especially when enemies are at a distance and you’re low on ammo - and bullets actually hitting their target starts to matter. In certain situations, and with the right mods, this gun could excel as a “boss killer.”

The weapon does a good job of damaging stronger enemies, or enemies that are closely grouped up (thanks to the area damage). The weapon feels really good to handle and has a solid 14 damage per shot plus 8 explosive area damage (22 total damage depending on the circumstances).Long range shots work ok, but their accuracy drops.

