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Deep rock galactic gunner weapons
Deep rock galactic gunner weapons











deep rock galactic gunner weapons
  1. #DEEP ROCK GALACTIC GUNNER WEAPONS MOD#
  2. #DEEP ROCK GALACTIC GUNNER WEAPONS FULL#

Our Preference for the Gunner’s Primary Weapon: Effective weapons and mod choices can be very situational but our current preference is to go with the “Lead Storm.” We really like the long range of the weapon - we can initiate combat from further away and be able to weaken enemies until they are in the range of our teammates’ weapons (especially important as this game is co-op preferred).

#DEEP ROCK GALACTIC GUNNER WEAPONS FULL#

Resistance at Full Rate of Fire (Damage reduction when at a full rate-of-fire).Penetrating Rounds (Increases armor break by 400%).High-Velocity Rounds (Increases damage to 18).Tighter Barrel Alignment (Improves accuracy).Expanded Ammo Bags (Adds 220 more ammunition to the total carried).One of the problems this weapon suffers from is the lowered accuracy, especially when enemies are at a distance and you’re low on ammo - and bullets actually hitting their target starts to matter. In certain situations, and with the right mods, this gun could excel as a “boss killer.”

deep rock galactic gunner weapons

The weapon does a good job of damaging stronger enemies, or enemies that are closely grouped up (thanks to the area damage). The weapon feels really good to handle and has a solid 14 damage per shot plus 8 explosive area damage (22 total damage depending on the circumstances).Long range shots work ok, but their accuracy drops.

deep rock galactic gunner weapons

  • Continuous shooting picks up the fire-rate.
  • Starts with a fair amount of ammunition in the clip.
  • Cold As The Grave (every kill cools the gun down for longer consistent firing).
  • Lighter Barrel Assembly (shortens the spin-up time, which gets you to improved accuracy sooner).
  • Hardened Rounds (200% Armor Break Bonus - great against some of the tougher shielded enemies).
  • Improved Platform Stability (to assist with accuracy, especially when initially firing).
  • The Mods we like for the “Lead Storm” are: This causes a short cooldown period where you won’t be able to use the “Lead Storm”. That said, you’ll have to be careful about how much ammo you use - it can be easy to blow through your 2,400 bullets if there’s a swarm incoming - and there’s no reload available until you call down for an ammo supply drop.Īnd as with most mini-guns, it can easily overheat.













    Deep rock galactic gunner weapons